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FOV Change With GUI
Hey I'm bad with GUI so could someone help me out, I need a script where you could press M and a GUI menu would open. You would have 3 options 70FOV 80FOV and 90FOV then to close it press M again. As I said I'm not good with GUI but I would still like you to explain what everything in the script is and what it does if that's not to much to ask. Help me get a better idea of how GUI works. Thanks -jimmyismike
Answer by MrDiab1o · Aug 03, 2012 at 06:21 AM
Im not the best at GUI so someone will probably come up with a better way to do it lol.
(JavaScript)
var GUIon:boolean;
function Update(){
//Checks to see if you've pressed the M key and if GUIon = true or false. if it's false it opens the GUI and turns it off if it's on(this is needed because otherwise the gui is open all the time)
if(Input.GetButtonDown("M") && !GUIon){
GUIon = true;
}else if(Input.GetButtonDown("M") && GUIon){
GUIon = false;
}
}
//Shows everything when GUIon = true;
function OnGUI(){
if(GUIon){
GUI.Box (Rect (X pos,Y pos,X size,Y size), "FOV");
if (GUI.Button (Rect (X pos,Y pos,X size,Y size), "FOV = 70")) {
camera.fieldOfView = 70;
}
if (GUI.Button (Rect (X pos,Y pos,X size,Y size), "FOV = 80")) {
camera.fieldOfView = 80;
}
if (GUI.Button (Rect (X pos,Y pos,X size,Y size), "FOV = 90")) {
camera.fieldOfView = 90;
}
}
}
This requires you to change some things to fit your project but should work otherwise
Im getting some errors (11,2): BCE0044: expecting }, found 'else'. And (17,1): BCE0044: expecting EOF, found '}'.
Here is your error. $$anonymous$$ake sure that every { has an end at some point like this }. So if you have 5 { for example, you must have 5 } as well. Otherwise your function wouldn't have an end.
Everytime I fix one error I cause 10 more. can you test it out in your unity and see if you can tell me whats wrong?
Your answer
![](https://koobas.hobune.stream/wayback/20220613075117im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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