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Curious if something like CS Surf is possible in Unity
Hello folks, I'm a beginner here in Unity 3d as well as game development. I'm enjoying the software so far, being an avid gamer of Counter-Strike and various other Source engine games I was pleased to see that I'm able to export .DXF files from Valve's Hammer Editor and import that .DXF into Unity. Though as a personal project I'm trying to replicate Source engine's air control & "surfing", see this video:
http://www.youtube.com/watch?v=dbvR2yhRbZA
I see that air control is possible with FPSWalkerEnhanced, but I can't figure out how to control a player while "surfing" on a ramp. Being able to flick off the end of ramps to achieve a certain angle and speed is desirable, and of course as you're surfing downward on a ramp or falling you gain speed, if you're surfing upward on a ramp or flick off a ramp into the air you lose momentum and eventually start falling.
of course it is, it's just up to you to code it.. be it playing around with the Physics or just write your own physics that behave the way you want to :)
Answer by pappernabkin · Mar 28, 2017 at 07:28 AM
i actually modified a gms player controller to add surfing and to better implement strafe acceleration and momentum
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