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Question by Cyborg_X · Feb 05, 2019 at 06:29 PM · collisionmovementphysicsrigidbody3d

Player getting stuck in ground (3D) player has Rigidbody, and Box Collider, world is Mesh Colliders

Hi everyone. So my player has a game object for physics which has Rigidbody and Boxcollider. And the world which is made of Unity cubes have mesh colliders. But I notice while the player moves there are instances in which he gets stuck in the ground (I think he is) and his z position gets stuck at (X being a number in front): X.49998 (like it is trying to round off but can't. By turning off use gravity and the collider of the player it doesn't get stuck but just slides across the world which is not ideal for the type of game.

I have attached the code for moving below:

 void Update()
     {
         if (PlayerCollision.HasFallen == false)
         {
             if (Input.GetKeyDown(KeyCode.RightArrow))
             {
                 Rbody.velocity = new Vector3(1f, 0f, 0f) * Speed;
                 Jump = true;
             }
             if (Input.GetKeyDown(KeyCode.LeftArrow))
             {
                 Rbody.velocity = new Vector3(-1f, 0f, 0f) * Speed;
                 Jump = true; //For animation
             }
             if (Input.GetKeyDown(KeyCode.UpArrow))
             {
                 Rbody.velocity = new Vector3(0f, 0f, 1f) * Speed;
                 Jump = true;
             }
             if (Input.GetKeyDown(KeyCode.DownArrow))
             {
                 Rbody.velocity = new Vector3(0f, 0f, -1f) * Speed;
                 Jump = true;
             }
 }

Any ideas why my player is getting stuck? Thank you.

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