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Unity3D Engine & Unity3D Games stutter/jump/lag for a split second after console log input? please help!
Hi everyone! I recently got a new PC that is a lot better than my last one. However there is a MAJOR problem.
Wither I am in test mode in Unity3D or playing a Unity3D game, it seems to freeze for a split second or so after receive console input such as an error, warning or debug log. This can happen with the simplest of scripts and it NEVER happened on my lesser computer or any of my friends computers! This PC has 2 high quality graphics cards, 8GB of ram and can run games such as assassins creed no problem. Here is more information on my CPU:
Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz Maximum speed: 2.30 GHz Sockets: 1 Cores: 2 Logical processors:4 Virtualization: Enabled L1 cache: 128 KB L2 cache: 512 KB L3 cache: 3.0 MB Utilization 8% Speed 2.21 GHz Up time 1:15:53:32 Processes 90 Threads 1103 Handles 29436
I really appreciate any bit of advice on how to resolve this issue, please help. Many thanks! :D ~Sean
I have not no, $$anonymous$$ight I ask how do I do this and what benefits it will hold? :)
I have had this problem myself. I have run the profiler and it is always some Unity function like the GUI or garbage collector causing a hiccup (even if the scripts in the scene are very simple).
In my case it only happened in the editor and not in the compiled exe.
Ignoring it worked for me. It doesn't always happen. I haven't really been able to figure out the cause to be honest.
But that's just my case. Perhaps in your case it actually is one of your scripts causing it (maybe in my case too and I wasn't able to find it, but it that is almost impossible).
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