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Question by ina · Apr 23, 2011 at 06:07 PM · javascriptarraypositionvector3push

Array.Push() for Vector3[] or how to add items to Vector3 array without knowing index

How do you add an item (pos) to a Vector3[] array - it seems Array.push() and others do not work on Vector3[]'s

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avatar image Quazistax · Apr 24, 2011 at 09:24 PM 0
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http://msdn.microsoft.com/en-us/library/41107z8a.aspx

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Answer by Peter G · Apr 23, 2011 at 06:34 PM

Push just doesn't work on .Net arrays in general. Your options are either a list or create a new array.

List option:

import System.Collections.Generic;

var positions = List.(); function AddItem (var item : Vector3) { positions.Add(item); }

Resizing the .Net Array (its a pain comparatively):

var positions : Vector3[];

function AddItem (var item : Vector3) : Vector3[] { var temp : Vector3[] = new Vector3[positions.Length + 1]; temp[temp.Length - 1] = item; for(var i : int = 0; i < positions.Length; i++) { temp[i] = positions[i]; } }

or

 Array.Resize(ref positions, positions.Length + 1);
 positions[positions.Length] = item;

If you need a dynamically resized array then you should almost always choose a list. The exception is when you are developing on some platform that doesn't support generics.

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avatar image Anxo · Jun 06, 2011 at 10:21 PM 0
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Hi, I am using the script to create a list array of booleans in a Editor Script. but I keep getting the error, length is not a member of System.Collections.Generics.List.

Not sure what the import is for at the top of the page but when I remove the import I get the same error just not of systems collections but of another.

Any idea why it does not allow me to use length?

avatar image Eric5h5 · Jun 06, 2011 at 10:46 PM 1
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@Anxo: List uses Count, not Length.

avatar image Anxo · Jun 06, 2011 at 10:51 PM 0
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Thank you Eric, why can I not find "List" or "count" documentation in the Unity Scripting references and where could I look this up.

avatar image Anxo · Jun 06, 2011 at 11:12 PM 0
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hmm even Push is throwing up the same error.

avatar image Anxo · Jun 06, 2011 at 11:13 PM 0
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must be an Editor Script thing problem.

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