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Exported project to iOS and Skybox texture turned crap
I have been creating a simple project with a character standing on a platform with a skybox background. After I switched platform to iOS the skybox background texture suddenly looks ultra-compressed and is horrible quality. How do I stop Unity doing this? I can't seem to find the preference anywhere.
Answer by Peter G · Sep 15, 2011 at 11:40 PM
You can turn off compression. That doesn't mean you should. Go to the import settings for the image and choose "True color" or "16 bit" instead of "Compressed. Having said that, it doesn't mean you should. Uncompressed textures can be as much as 4 times larger. And iOS has several optimizations that it does with PVRTC textures that it won't do with an uncompressed tex.
Thanks for the reply, Peter. I understand compression is important but I can move it up to PVRTC 2 bit and the quality increases immensely from whatever is the default. I just wish there was a way to change the default import settings rather than doing each file at a time. =(
You can write an editor script that does asset editing on import.
or if you have a good file organization... like put all the textures at the same place.. you can select multiple files and change on 'android override' 'iphone override' as well... i have the same problem and only put 16bits on skyboxes. but i think that is not a problem... since every time you import something.. you already know what is the purpose and what is the settings for that...
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