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Importing FBX Animations Working Once Only?
Hi, The issue is that when I update the fbx file of my character, unity does not detect any of the NEW animations I've added. The very first time I imported it, it had 3 animations. Whenever I update the animations and the fbx, I simply replace it and unity updates the animations.
However upon trying to add more animations (in blender) these do not appear in unity under the prefab. Why is this?
Thanks, Ruk
When I exported everything as a new file, the animations appeared. They didn't appear when updating the current FBX. Right click and reimport doesn't work. I don't want to need to rename my entire FBX every time I make a new animation.
Answer by AlejandroGorgal · Dec 03, 2013 at 03:02 AM
New animations wont appear directly on the editor, but provided that each animation has a fake user in blender and it's in a separate action whenever you update the FBX they will be imported, all you need to do then is go to Unity, select the mesh that has these animations and on the list of available animations just click the + sign and it should automatically recognize the new ones.
I tried this however it just added animations called "DefaultTake0","DefaultTake1",...etc.
I tried refreshing, applying, still doesn't work.
How are you doing your animations, are they all on the same timeline or are they separate in individual actions?
Also, when you export an FBX file make sure to uncheck "Include Default Take"
Okay this is strange. In unity, under my prefabs, I still ony have my original animations. In the import settings in Unity, if I look at the Default Take options, it lets me set the default take as the other animations, INCLUDING the new ones. But these new animations aren't in the prefab. I don't know how to get them in.
I figured out what you initially meant in your answer. Thanks for the help!