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Question by
a.sami.sdd · Mar 24, 2014 at 11:14 AM ·
animatorcharacter
how to pass parameters to single animation
I have a character in which looks like below.
The Hero GameObject it self. Doesn't have any renderer. What i wanted to do is to make the character looks around like.
The character will look in any random direction after 1 sec. I have done these kind of things with scripts. but unity's UI is making me confused. I think it is possible using Vector3.Lerp and storing all the eyes positions in variables.
I thing guys i'm not worried about the maths involve in doing so. I'm troubled with unity's way of doing it. and also can i achieve this using Animator? without creating so much 'anim' files
characterhei.png
(3.0 kB)
character.png
(20.8 kB)
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