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Question by adecker · Mar 17, 2014 at 05:35 AM · physicsrigidbodyoverlap

Mesh Overlap causing issues in phsyics engine

Basically I have two objects that are rigidbodies and get dropped onto each other throughout the scene. I was having issues with a large stack of these "bricks" becoming very unstable and actually start to twist around and then eventually fly apart. I could not for the life of me figure out why perfectly stacked objects were doing this. Upon closer inspection I found that the rigidbodies are actually going "inside" each other causing instability and unpredictable movements.

alt text

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Any clue on what is causing this and/or how to stop it?

http://imgur.com/qL5rELY http://imgur.com/KGWA44d for pictures if attach does not work

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Answer by Ian-McCleary · Mar 17, 2014 at 05:42 AM

I don't mean to be rude but to me it seems like you answered/solved your own problem. Best of Luck if you haven't though!

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avatar image adecker · Mar 17, 2014 at 06:12 AM 0
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How have I solved it? I am asking why this is happening/how to fix it?

avatar image Ian-McCleary · Mar 17, 2014 at 05:25 PM 0
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oh, i am sorry i didn't realize that. Did you make the objects in Unity or in another program?

avatar image adecker · Mar 17, 2014 at 07:00 PM 0
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Objects were made in blender. I got them to visually stop overlapping; however, after I get 10+ stacked up they start to slide around very odd like and then collapse.

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