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Why do 2D textures appear pixelated on mobile(Android) but smooth on PC?
I'm building a very simple 2D mobile ping-pong-like game. The textures for my sprites are smooth(no pixelation) when I play in the editor on my PC monitor but when I look at the Android Archos 70b Internet Tablet I have hooked up using Unity Remote all of the sprites are clearly pixelated and the GUI.buttons are illegible. I've been pouring through the forums, fiddling with the settings and scripts all day but I have not been able to fix it. Can someone shed some light on this issue?
Answer by CunningGrayFox · Mar 19, 2014 at 08:18 PM
For anyone else encountering this:
Not really solved but at least my textures are no longer pixelated. Unity Remote seems to be the culprit of the poor resolution. When I create a build and install it on the device the textures look great.
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