Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AnxoDL · Feb 20, 2014 at 03:23 PM · javascriptgameobjectimportvariable

Acces to a var from another Script.

Hi everyone. I did 1 script to torque an object when i use the keyArrows. But then i want to use that torque in a second object and use de axis Z from the first to apply a force. But i dont know how to access to that var. Can you help me?

This is the Torque Script

 #pragma strict
 
 function FixedUpdate()
 {
     var rotateHorizontal:float = Input.GetAxis ("Horizontal");
         
     var torsion:Vector3 = new Vector3(0.0f, rotateHorizontal, 0.0f);
     
         rigidbody.AddTorque(torsion);
 }


And this is the second Script which i want get access to the first script var.

 #pragma strict
 
 var moveReferenceScript: MovementReference;
 
 function FixedUpdate()
 {
     
         rigidbody.AddForce(moveReferenceScript.torsion * 100);
     
 }


But obviously, this doesnt work, any idea? Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Feb 20, 2014 at 03:35 PM

Assuming your first script is named 'MovementReference', and assuming you are planning to initialize 'moveReferenceScript' in the inspector, then the only issue left is scoping. That is, in the first script you declare 'torsion' inside of FixedUpdate(). The result is 1) the variable is not available at the class level, and 2) it only exists during the duration of the FixedUpdate() call. At the top of the file put:

  var torsion : Vector3;   

Then in FixedUpdate() the line becomes:

 torsion = new Vector3 (0.0f, rotateHorizontal, 0.0f);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by AnxoDL · Feb 20, 2014 at 03:51 PM

Now i can access to that ty. But i cant do that it works in the second sphere xD.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting Scroll View Width GUILayout 1 Answer

Scripts accessing one another (JS) 0 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Accessing Script From Other Script Causes Lag? 1 Answer

Changing variables in GUI? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges