- Home /
Question by
importguru88 · Jul 29, 2016 at 05:02 AM ·
animationanimator controlleridle animations
How do I make idle animation idle back to false in the animator control
Okay . I have idle animation with a boolean call isIdle and it is set to true when the game starts. I want to keep it their . The problem I am having it's not playing the die animation with a trigger parameter . I want to try something new. I have notice that when I click on the die animation the idle its the idle. Right now I want to set the die animation as a boolean. I have a pic here :
ata.png
(250.8 kB)
Comment
Answer by importguru88 · Jul 29, 2016 at 05:08 AM
Never mind . I did this to get it to work :
if (m_DeactivateOnDeath) {
Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
GetComponent<AudioSource>().Play();
GetComponent<Animator>().SetTrigger("isDeath");
GetComponent<Enemyai>().enabled = false;
}
Your answer
![](https://koobas.hobune.stream/wayback/20220612085736im_/https://answers.unity.com/themes/thub/images/avi.jpg)