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Question by Cognitive Dissonance · Mar 16, 2014 at 06:41 AM · 2deditor

Script object creation that persists

Hello everybody, hope you re doing well :).

This is probably a question with a simple answer. I was trying to figure out how to keep objects that are created through a script in the editor after the game run has stopped.

So say i want to instantiate 50 objects each of which are 50 units away from each other in some axis for my level. Doing this by hand sounds tedious so i make a script to create those. How can i keep them on the editor after the game has stopped so that i can fiddle with them manually afterwards?

Thank you all for reading my question. Have a nice one

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Answer by robertbu · Mar 16, 2014 at 06:44 AM

The 'right' answer is write an editor script:

http://docs.unity3d.com/Documentation/Components/ExtendingTheEditor.html

But there is a hack. While running, you can copy the objects in the hierarchy to the clipboard. Then once you've stopped the app, you can paste those objects into the hierarchy.

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avatar image Cognitive Dissonance · Mar 16, 2014 at 11:45 AM 0
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Thank you, this is what i was looking for.

P.S: $$anonymous$$ost likely you won't know but is the hack approach safe to use?

avatar image robertbu · Mar 16, 2014 at 03:37 PM 0
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I cannot think of a reason why it would not be safe.

avatar image TropicalTrevor · Mar 16, 2014 at 03:52 PM 0
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when you copy the objects, stop and then paste them the objects become a part of your scene file

it is a nice shortcut and is much easier than an editor script. it remains really clean because you control when and what to add ins$$anonymous$$d of relying on a script that has to be called by the editor at a very difficult to deter$$anonymous$$e time

with an editor script you have to write your code really clean so that the object's don't get generated every time you open unity and so that they don't cause memory leaks in the editor

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