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Question by
IamAnewUser · Jun 15, 2018 at 10:24 AM ·
textureblenderuvuv mappinguv coordinates
Wrong import of UV from blender
I might just be an idiot right now but for some reason I can't get the correct UV in unity while it's ok in blender
Blender : https://i.imgur.com/edHHkbh.jpg
Unity :
Tiling is set to 1, 1
I had this problem before but I can't remember what I did to solve it
screenshot-97.png
(277.7 kB)
Comment
Answer by Feelnside · Jun 15, 2018 at 11:22 AM
Try to change the "Wrap Mode" value of the texture in the Import Settings. Maybe it can resolve the problem.
As I said, I'm an idiot right now. Thank you a lot. If you want, convert your comment in an answer so I can accept it.