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Exporting fbx from Maya - Pipeline issue
Hi there,
(As a heads up, I am asking this in unity Answers in case the issue im experiencing is more a unity problem, but technically I am asking about a maya issue).
Every time I export any model from maya as an fbx and import it into Unity a few things happen:
A new materials folder is created in my project with either a lambert material or (if i assign the object a new material in maya, then delete this material) a default unity material.
In the rig tab of my imported model, it assumes the animation type is generic rather than being 'None'.
I want to be able to export and import the model so that neither of these is true (i.e. when it imports there are no materials attached to it, and the animation type is set to none). Im a bit fed up of deleting the newly created materials folder every time i import an object.
I assume there must have been a setting in my maya exporter that is causing unity to assume both my model has materials attached to it and that the model is going to be animated in some form. I have un-ticked Animation in maya's fbx exporter.
Does any other Maya users know of a way to get around this?