Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RMihai · Jan 14, 2015 at 07:15 PM · guimovementbuttonguitexture

Move GUI elements.

Ok so i have a GUITexture which i placed in the scene using it's transform component(not the Pixel Inset), and I have also placed a button in the scene via script(GUI.Button(Rect,"Button")). What I want to do is to move those elements when the left mouse button is pressed. I move the button updating it's y rect position, and i am moving the guitexture using its y component of the transorm, but they are not moved with the same amount: the guitexture moves more, while the gui button move less. What should i do to move those two elements with the same amount? Thank you and sorry for bad english :D

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Noah Dyer · Jan 14, 2015 at 07:42 PM 0
Share

Please post your code :)

avatar image RMihai · Jan 16, 2015 at 05:41 PM 0
Share
 public Rect ButtonRect = new Rect(100,100,600,70);
 public GUITexture image = null; //asign it via inspector.
 
 
 void OnGUI()
 {
   GUI.Button(ButtonRect,"$$anonymous$$yButton");
   if(Input.Get$$anonymous$$ouseButton(0) //move the button and the guitexture
   {
      ButtonRect.y = $$anonymous$$athf.$$anonymous$$oveTowards(ButtonRect.y,300,10);
      image.transform.position = new Vector3(image.transform.position.x,
         y-0.2f, image.transform.position.z);
   }
 }


This was what i've tryied so far but without success.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Animate GUI Elements 1 Answer

Convert GUI Button to GUI Texture 0 Answers

Tic Tac Toe beginner 0 Answers

How to draw GUI texture under UI elements? 0 Answers

How do I set up a GUITexture as a button? (Java Script) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges