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Question by Smaika · May 04, 2014 at 03:47 PM · guibuttonguitexturegui-button

How do I set up a GUITexture as a button? (Java Script)

I added GUITexture by going to Game object>>Create Other>>GUI Texture and added its texture in the inspector what I want now is when the user touches (Game is for android and IOS) that GUITexture to move cube up I tried this code

 var up : GUITexture;
 var player : Rigidbody2D;


 function Update () {
 
 for (var evt : Touch in Input.touches) {

 var HitTest1 = up.HitTest(evt.position);

 if (evt.phase == TouchPhase.Began) {

 if(HitTest1){

 player.rigidbody2D.AddForce(Vector2(-2,0));

 fireButton.enabled = false;

 } 
 } 
 } 
 }


but it didn't work :( what can I do ?

I tried this code blew as well but didn't work can some one tell me why

 var up : GUITexture;


 function Update () {

 if(Input.touchCount > 0){
 var touch: Touch = Input.touches[0];
 if(touch.phase==TouchPhase.Began&&up.HitTest(touch.position)){
 Debug.Log("Touch working");
 }
  }
   }
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avatar image YoungDeveloper · May 04, 2014 at 03:47 PM 0
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Hi, you want the button to be on 3d object in game, or actual GUI ?

avatar image Smaika · May 04, 2014 at 06:19 PM 0
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actual GUI for 2D game

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Answer by aclee · May 04, 2014 at 06:29 PM

for most devices (IOS && Android) the OnMouseDown function would work (on touch screens)

OnMouseDown

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Answer by RidlingJambo · May 05, 2014 at 06:18 PM

Hi, this tutorial was really helpful for me. It is in C#, though.

https://www.youtube.com/watch?v=uUIXFL2ic7k

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