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Biped Linked objects dont have texture in unity?
I have a character i made in 3Ds max and skinned/animated.The character has 2 swords and some other gear that are linked to different biped bones,after i export to fbx and import in unity all submeshes that are linked to biped are shown as 1,are greyed out,have improper texture and i cant reassign materials,while the rest of the character body which is only skined not linked its textures can be modified. I tried out using helper linked to biped bone and object to helper still same result anyone know how to fix this for unity?
Answer by Ionut Hurjui · Mar 15, 2014 at 09:50 PM
I have managed to fix this by importing the meshes individually and then just drag them to biped specific bones after i position them in unity. Seems like linking to biped in max and exporting all togheter wont work.
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