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Question by jindave · Mar 19, 2012 at 03:53 PM · raycastbox collider

Box collider and Physics.Raycast

I cast Raycast form camera script and I have only one existing Box collider in scene

 if (Physics.Raycast(mousePositionInWorld, transform.forward, 10))
 {
    Debug.Log("Ray hit something");
 }

  • get message Ray hit something*

But i never get trigger on the box collider gameObject

 void OnTriggerEnter(Collider other) {
         Debug.Log("Menu hit");
     }

Target object is gameObject only with Box collider, and script for trigger checking

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avatar image FLASHDENMARK · Mar 19, 2012 at 04:09 PM 0
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So, how is the raycasting supposed to trigger the OnTriggerEnter function?

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Answer by Berenger · Mar 19, 2012 at 04:45 PM

As OrangeLightning says, raycast doesn't trigger OnTriggerXXX or OnCollisionXXX functions. Those are called by physic rigidbodies / charactercontrollers.

On the other hand, you can use OnMouseXXX.

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avatar image jindave · Mar 19, 2012 at 08:25 PM 0
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Thx, this is helpful for me

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