Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rodrigo Cordova · Mar 15, 2014 at 03:56 AM · androiderror

Help!, Android plataform SCRIPT?

Hey guys, i have a Script Of animations to Play, works perfectly when the Target Plataform is PC, but, when i switch to Android, Give this error: Assets/Scripts/Player/PlayerAnimControl.js(25,28): BCE0019: 'isPlaying' is not a member of 'UnityEngine.AnimationState'.

Here is my Script:

 var idle : AnimationClip;
 var run : AnimationClip;
 var flip : AnimationClip;
 var death : AnimationClip; 
 
 function Start () {
 animation["flip"].layer = 2;
 animation.Play("idle");
 
 }
 
 function OnGUI () {
 
 if(PlayerControl.Start==false){
 animation.Play("idle");
 
 }
 
 if(PlayerControl.Start==true){
 animation.Play("run");
 
  }
  if (GUI.Button(Rect(10,100,50,50),"Jump"))
 animation.CrossFade ("flip");
 else if(!animation["flip"].isPlaying)
 animation.CrossFade ("run");
  
 }

any help will be awesome, thank you guys

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by pako · Mar 15, 2014 at 11:55 AM

In line 25 the function animation["flip"] returns an AnimationState object which doesn't have a member "isPlaying", and you get the error. See:

http://docs.unity3d.com/Documentation/ScriptReference/Animation.Index_operator.html

You must change line 25 to the following:

 else if(!animation.IsPlaying("flip"))

Notice the capital "i" in IsPlaying. This is different from when you use Animation.isPlaying (with a lower case "i") to check if ANY animation is playing. A very subtle difference.

See also:

http://docs.unity3d.com/Documentation/ScriptReference/Animation.IsPlaying.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rodrigo Cordova · Mar 15, 2014 at 11:21 PM 0
Share

Thank you so much bro!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

BCE0019: 'position' is not a member of 'Object' 4 Answers

Send an activity from C# to Java 0 Answers

BCE0043: Unexpected Token: Contact Error 1 Answer

How can I convert this code to Unity Android? 1 Answer

Argument out of Range Exception Error - Parameter Name: Index 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges