Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kag359six · Mar 27, 2012 at 07:58 PM · guibuttoninventorybeginscrollview

Button in GUI BeginScrollView problem

I just edited my inventory script to use the beginScrollView function. However my button to open the sub menu no longer works in it. Any ideas why? Go under assumption that all variables are defined. code:

function OnGUI() {

 numberOfItems = 0;

 buttonPosX = 10;

 buttonPosY = 25;

 if(openInventory == true)
 {

    if(openSubMenu == true)
    {
      SubMenu();
    }

    //begin scroll view
    scrollVector = GUI.BeginScrollView(Rect(0, 0, Screen.width/2, 
    Screen.height/2),scrollVector, Rect(0, 0, 450, 450));

    //put stuff in scroll view
    GUI.TextArea(Rect(0,0,450,450), "INVENTORY");

    for(items in menuItems)
    {
      if(GUI.Button(Rect(buttonPosX, buttonPosY, 100, 50), items))
      {
       openSubMenu = true;
       currentItem = items;
      }

      buttonPosX = buttonPosX + 125;
      numberOfItems += 1;

      if(numberOfItems %4 == 0)
      {
       buttonPosX = 10;
       buttonPosY = buttonPosY + 115;
      }
    }

    GUI.EndScrollView();

    //GUI.Box(Rect(0, 0, Screen.width/2, Screen.height/2),"INVENTORY");
 }

 if(activateIW == true)
 {
    GUI.Box(Rect(Screen.width - 225, 10, 215,25), "object is already in your inventory");
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

GUI.Button is acting funky. 2 Answers

Button and resolution problem 1 Answer

GUI Button Position - Can it float to the top-left? 3 Answers

same background image and buttons to work with different apple devices 1 Answer

GUI Button to create another GUI 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges