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Question by Rick74 · Mar 14, 2014 at 11:04 AM · javascriptvariable

Assign a script to a variable?

http://answers.unity3d.com/questions/209050/assign-a-script-to-a-variable.html

I found this answer on the subject, but it would appear I'm doing wrong here.

In the scene I have an object called _LevelMaster with a script named "LevelMaster" attached too it.

I want my enemy's to grab that script and set it to a variable so they are not constantly using .GetComponent.

in their script I have;

 private var levelMasterScript        : LevelMaster;

It doesn't spit out any errors, but when it's time to grab from that script, something like;

 levelMasterScript.enemyCount -=1;

I get NullReferenceException...

What am I doing wrong?

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Answer by Rick74 · Mar 14, 2014 at 11:43 AM

Ok I solved it.

I had to also assigned that variable in Start (). So I needed to add a line;

 levelMasterScript = getLevelMaster.GetComponent(LevelMaster);

Seems to work fine now!

referenced from this answer;

http://answers.unity3d.com/questions/494131/unity3d-javascript-reference-script-variable.html

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