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Question by
Wolfshadow · Aug 21, 2015 at 12:06 PM ·
c#iosadsguitextureunity ios
Changing Unity Ads Gui Texture
Hello everyone!I just implemented unity ads into my IOS game. It works, so far, but I cannot figure out how to implement a different if statement. Instead of using The standard unity gui ( the translucent gray that is default for script ) I want to use my own 2d texture. The code I have is:
using System;
using UnityEngine;
using UnityEngine.Advertisements;
public class test1 : MonoBehaviour {
void Awake() {
if (Advertisement.isSupported) {
Advertisement.Initialize ("64318");
} else {
Debug.Log("Platform not supported");
}
}
void OnGUI() {
if(GUI.Button(new Rect(10, 10, 150, 50), Advertisement.IsReady() ? "Show Ad" : "Waiting...")) {
// Show with default zone, pause engine and print result to debug log
Advertisement.Show(null, new ShowOptions {
resultCallback = result => {
Debug.Log(result.ToString());
}
});
}
}
}
I want to use:
GUI.DrawTexture(new Rect(0, 0, image.width, image.height), image);
where I define the gui (in the if statement, line 15) however, I have tried implementing it, and no method I use is correct. How would I implement it? Thanks a lot!
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