Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PuzzleBox · Dec 13, 2011 at 10:02 PM · iphoneipadsendmessage

iPad touch scripting...

Here is what I want to do. I'm trying to make a script, or scripts, that can help me do these things:

Detects the player as he touches the screen.

When the player has touched an area, which is right above the intended moving character prefab, it does four things at once.

-Adds points to score board.

-Changes the animation for the character.

-Plays the audio file component.

-Increases the speed of the character that was touched.

I have made a script, but its not working at all. What can I do to fix it? I've looked around and found several different ways to do the same thing but they don't work either. Its getting frustrating.

My current touch screen code:

 void Update () {
     foreach (Touch touch in Input.touches){
         if (touch.phase == TouchPhase.Began){
             Ray ray = Camera.main.ScreenPointToRay(touch.position);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit)){
                 hit.transform.SendMessage("Selected");
             }
         }
     }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Dec 14, 2011 at 08:36 AM 1
Share

Raycasting only works on objects that have a collider of some kind. Otherwise there's nothing wrong with the script, or at least if I replace the touch stuff with mouse input (don't feel like hooking up my iPod touch at the moment), it works fine.

avatar image Fattie · Dec 14, 2011 at 09:59 AM 0
Share

Eric's quite right - you likely just forgot the collider

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

iPhone StoreKit implementation problem 2 Answers

From Unity to Xcode.... 1 Answer

Working with Touch screens... 1 Answer

Control Rotation via Touchscreen on iPad? 1 Answer

In priview good work, but on Iphone - incorect 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges