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storing high scores?
I am using Unity 3.4 for the iPhone.
What support does Unity have for storing high player scores that will remain stored between runs of the game on the iPhone?
At the end of the game I'd want to check past high scores and put up an 'enter you name' screen and then store the name and score. Score should remain stored after the game is deactivated (pressing the home button).
There is no server so need to retain the scores on the iPhone.
Any suggestions or samples anyone can point me to?
Thanks!
Answer by DaveA · Mar 29, 2012 at 04:11 PM
RTFM for 'PlayerPrefs'
Well, if you RTFQ you'll note I am asking about iPhone and iOS. From what I see on PlayerPrefs it supports Windows, $$anonymous$$AC OS, Linux.
I don't think it specifically says it doesn't work on iOS, you should give it a try just incase.
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