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Question by mzaidan1996 · Jul 26, 2020 at 11:34 AM · scripting problemscript.velocityslidingslide

Does anyone know how to create sliding movement?

I'm trying to create a slide where you slide for 1.5 seconds then it stops after that 1.5 seconds, anyone knows how to do that? I'm using the rb.velocity method for movement and jumping.

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avatar image mzaidan1996 · Jul 26, 2020 at 11:37 AM 0
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Im trying to make the movement smooth because I found a method which is rb.addforce(rb.transform.position * slideForce) but the movement is pretty lag, like you instantly teleport.

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Answer by theterrificjd · Jul 26, 2020 at 11:53 AM

What you can do is grab the Physics Material that is being used on the mesh colliders the player will be in contact with (you may need to create a new Physics Material for this) in a script, and run a co-routine to interpolate the friction from 0 back to the original.

Basically:

 IEnumerator Slip() {
     regularFriction = physMat.friction;
     yield return new WaitForSeconds(.02f);
     if(timer < time) {
         timer += .02f;
     }
     if(timer >= time) {
         timer = time;
     }
     physMat.friction = Mathf.Lerp(0, regularFriction, timer / time);
 }

Or, of course, if you don't want it to slowly bring the friction back, you can just

 IEnumerator Slip() {
     regularFriction = physMat.friction;
      physMat.friction = 0;
      yield return new WaitForSeconds(1.5f);
      physMat.friction = regularFriction;
 }

Hope that helps.

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avatar image mzaidan1996 · Jul 26, 2020 at 11:57 AM 0
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I'll try using this code and do my own changes, thanks and take care.

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