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1
Question by junkfreak · Jun 10, 2014 at 11:20 PM · loadlevelnoobhealth

[SOLVED]cant load lvl and i cannot figure out why.

Hello, my problem is that in my script i have a sort of countdown GUI with floats, and i want to go to another scene when it reaches zero but for some reason it just doesnt go to the other scene, and they are both in my build settings

here is my script

"using UnityEngine; using System.Collections;

public class BatteryLife : MonoBehaviour { public float maxBattery = 100.0f; public float curBattery = 100.0f; public float batteryDrainSpeed = 500.0f; public string battery = "Battery: ";

 void Start () {
     
 }
 
 
 void Update () {
     curBattery = Mathf.Clamp(curBattery - (Time.deltaTime * (1000 / batteryDrainSpeed)),0.0f,maxBattery);
 }
 
 void OnGUI() {
     GUI.Box(new Rect(140, 175, Screen.width / 10 /(maxBattery / curBattery), 25), battery + curBattery + "/" + maxBattery);
 }

 void Death(){
     if(curBattery >= 0)
     {
         Application.LoadLevel("Death");
     }
 }

}"

i could realy use a unity magicians help. and ty

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Answer by christoph_r · Jun 10, 2014 at 11:55 PM

  1. It should be if(curBattery <= 0).

  2. You need to call your Death() method somewhere for it to work, calling it in Update() after assigning your new curBattery should do the trick.

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avatar image junkfreak · Jun 11, 2014 at 07:12 AM 0
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WOW, thanks, i always seem to mess up the <> symbols and such, but again thanks

avatar image christoph_r · Jun 11, 2014 at 10:35 PM 0
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You're welcome! Feel free to accept answers as right so it doesn't float around as an unsolved question.

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