Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vishgangani6001 · Oct 22, 2019 at 08:42 PM · drawtrajectory

how to DrawPath Trajectory Like below game Reference

i want to create path with touch input and I try it and created just single direction but i want to create with arc in 3 type.

target and origin position are fix but change arc curve path change depend on control

1. If User Swipe Right Side so Draw Path Origin to target with Arc and arc curve with right side x = 10

2. If User Swipe left Side so Draw Path Origin to target with Arc and arc curve with left side x = -10

3. If User in center so Draw Path Origin to target with Arc and arc curve with X = 0

     void Update()
     {
 
         if (Application.isMobilePlatform)
         {
             // If pressed with one finger
             if (Input.GetMouseButtonDown(0))
             {                            
                 pressX = Input.touches[0].position.x;
                 pressY = Input.touches[0].position.y;
             }
             else if (Input.GetMouseButtonUp(0))
             {
                 pressX = 0;
                 pressY = 0;
             }
 
 
             if (pressX != 0)
             {
                 float currentX = Input.touches[0].position.x;
 
                 // The finger of initial press is now left of the press position
                 if (currentX < pressX)
                     XValue = (currentX - pressX) / 100;
 
                 // The finger of initial press is now right of the press position
                 else if (currentX > pressX)
                     XValue = (currentX - pressX) / 100;
 
                 //print("XValue : " + XValue);
 
                 if (target.transform.position.y < 45.0f)
                 {
 
                     TargetPosition = target.transform.position;
                     print("YValue : " + YValue);
                     TargetPosition.x += XValue;
                     TargetPosition.y += YValue;
                     target.transform.position = TargetPosition;
                 }
                 else
                 {
                     TargetPosition = target.transform.position;
                     print("YValue : " + YValue);
                     TargetPosition.x += XValue;
                     TargetPosition.y += YValue;
                     if (target.transform.position.y > 45.0f)
                         TargetPosition.y = 45;
                     target.transform.position = TargetPosition;
                 }
 
                 DrawPath();
             }
             if (pressY != 0)
             {
                 float currentY = Input.mousePosition.y;
 
                 // The finger of initial press is now left of the press position
                 if (currentY < pressY)
                     YValue = (currentY - pressY) / 100;
 
 
                 // The finger of initial press is now right of the press position
                 else if (currentY > pressY)
                     YValue = (currentY - pressY) / 100;
 
                 if (target.transform.position.y < 45.0f)
                 {
 
                     TargetPosition = target.transform.position;
                     print("YValue : " + YValue);
                     TargetPosition.x += XValue;
                     TargetPosition.y += YValue;
                     target.transform.position = TargetPosition;
                     //target.transform.position = new Vector3(target.transform.position.x, target.transform.position.y + YValue, target.transform.position.z);
                 }
                 else
                 {
                     TargetPosition = target.transform.position;
                     print("YValue : " + YValue);
                     TargetPosition.x += XValue;
                     TargetPosition.y += YValue;
                     if (target.transform.position.y > 45.0f)
                         TargetPosition.y = 45;
                     target.transform.position = TargetPosition;
                 }
 
                 DrawPath();
             }
         }
         else
         {
             if (Input.GetMouseButtonDown(0))
             {
                 pressX = Input.mousePosition.x;
                 pressY = Input.mousePosition.y;
             }
             else if (Input.GetMouseButtonUp(0))
                 pressX = 0;
 
 
             if (pressX != 0)
             {
                 float currentX = Input.mousePosition.x;
                 float currentY = Input.mousePosition.y;
 
                 // The finger of initial press is now left of the press position
                 if (currentX < pressX)
                     XValue = (currentX - pressX) / 100;
 
 
                 // The finger of initial press is now right of the press position
                 else if (currentX > pressX)
                     XValue = (currentX - pressX) / 100;
 
 
                 // The finger of initial press is now left of the press position
                 if (currentY < pressY)
                     YValue = (currentY - pressY) / 100;
 
 
                 // The finger of initial press is now right of the press position
                 else if (currentY > pressY)
                     YValue = (currentY - pressY) / 100;
 
                
                 if (target.transform.position.y < 45.0f )
                 {
                    
                     TargetPosition = target.transform.position;
                     print("YValue : " + YValue);
                     TargetPosition.x += XValue;
                     TargetPosition.y += YValue;
                     target.transform.position = TargetPosition;
                     //target.transform.position = new Vector3(target.transform.position.x, target.transform.position.y + YValue, target.transform.position.z);
                 }
                 else
                 {
                     TargetPosition = target.transform.position;
                     print("YValue : " + YValue);
                     TargetPosition.x += XValue;
                     TargetPosition.y += YValue;
                     if (target.transform.position.y > 45.0f)
                         TargetPosition.y = 45;
                     target.transform.position = TargetPosition;
                 }
                 
                 DrawPath();
             }
             else
             {
                 
             }
         }
 
         if (Input.GetMouseButtonUp(0))
         {
             print("Mouse Click Call");
             //Rigidbody obj = Instantiate(ball, transform.position, Quaternion.identity);
 
             //obj.velocity = Vo;
 
             ball.position = transform.position;
             Physics.gravity = Vector3.up * gravity;
             ball.useGravity = true;
             ball.velocity = CalculateLaunchData().initialVelocity;
         }
     }
 
     

i created like : alt text

And I want Like : Reference Video

1.jpg (82.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

111 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Draw an orbital trajectory of a ship 1 Answer

How to display a bezier curve between transforms in-game rather than in editor? 2 Answers

Aim preview for projectile trajectory 1 Answer

How will I draw a curve that represents the trajectory of a projectile? 1 Answer

EditorGUI Get Rect of GUILayout Objects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges