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Skinned cloth issue or bug
Hi,
there is almost no info about people trying to apply skinned cloth to meshes, still its quite a powerfull tool.
first - does anyone know why it creates black squares? i've red somewhere that the point of that, is to not "destroy" the mesh, still in play mode you can eddit all those you want.
second - why the hell i eddit several squares and as soon i enter game mode half of them change? i can manage to do what i want in play mode, to work exactly has i want to, but if i try to do it on scene
1-black square
2-changes as soon as i go to play mode
anyone know whats happening?
ps: i know about the scale "bug", had a struggle with it some days ago
cheers,
Alex
Answer by kimstock · Sep 22, 2012 at 11:50 PM
Hi, I was recently struggling with this for a couple days and sort of solved it. It basically has something to do with the with the uv's of a mesh. I more or less fixed it by minimising the amount of shells in my uv layout. I however still have some black squares where there are uv seams but the cloth simulation seems to be working good enough now. Hope that helps. ;)
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