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Question by jho_2212 · Mar 14, 2014 at 03:20 PM · timerguitextcountdown3dtext

Timer not work :(

Hi guys. Its me again . why my countdown and my timer not works . i follow the tutorial . please help me guys. i use 3d text because my GUI text not working to my unity so that i used 3d text.

this is my code for COUTDOWN.

 #pragma strict
  
 var guiCountDown : TextMesh;
 var countMax : int;
 private var countDown : int;
  
 function Start(){
 guiCountDown.active = true;
 GameStart();
 }
  
 function GameStart(){
 var car = gameObject.Find("Car");
 var drivingScript = car.GetComponent("Car");
 drivingScript.active = false;
 
 var timer = GetComponent("Timer");
 timer.active = false;
  
 for(countDown = countMax; countDown >= 1; countDown--){
 if(countDown == 0){
 guiCountDown.text = "GO!";
 }
 else
 guiCountDown.text = countDown.ToString(); 
 yield WaitForSeconds(1);
 }
  
 guiCountDown.active = false;
 drivingScript.active = true;
 timer.active = true;
 }


AND THIS IS MY CODE FOR TIMER.

 #pragma strict
 
 var pastTime : float;
 var guiTime : TextMesh;
 
 function Update (){
 pastTime += Time.deltaTime;
 guiTime.text = pastTime.ToString ();
 }

When i press play the countdown is not working is display number 3 only.

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avatar image FrimaMickD · Mar 14, 2014 at 04:05 PM 1
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Just reading the code gives me a headache :P

And that's exactly why you need to indent you code, because that way you can see when you are missing a parenthesis!

Another advice: Learn to debug it yourself. You have tools for that! You can debug now in monoDevelop and add break points that will indicate where your problem is. You can also add traces in there using Debug.Log().

From what you tell me, it will do

 guiCountDown.text = countDown.ToString();
 yield WaitForSeconds(1);

And then stop afterward...

$$anonymous$$ake sure it enters that function, if it's not, maybe the object its attached to is not enabled?

Did you put your script on a gameobject?

Good luck

avatar image NickMx · Mar 14, 2014 at 05:48 PM 0
Share

Yes, agree with above, try to debug. I'm no expert, but do you know if you have to reset the timer at any point?

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