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Joystick axes output wrong in 4.3.4
Hey guys, I just encountered what I suppose is a bug, but I'd be very happy if someone could prove me wrong.
I have a Gamepad connected, that is using the VJoy driver, and when testing it with either of the following "Input Testers", all the Input seems to be working fine:
However, when I configure the Joystick in my Unity Project the Axes behave wrong. My Input setup:
The Code I'm using to read the Axis output:
void OnGUI(){
GUI.Label(new Rect(10, 10, 300, 20), "Axis X: " + Input.GetAxis ("Joystick Test").ToString());
}
The X axis moves from 0 to 1 in the positive direction, in the negative direction however it goes to -0.5, and then just 'snaps' to 1. Not -1 but 1. All the Axes seem to behave this way; positive direction works fine, negative goes to -0.5 and then snaps to 1. Is this a known bug? Am i doing something wrong?
Are you sure it is 4.3.4 ? Because for me it ins't working in older builds neither.
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