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Question by cj_cast · May 19, 2011 at 04:35 PM · prefabssaveswitchparentingswitch objects

Customize script // swicth color, geometry (prefab), change child of prefab?

i have problem with this script help please i'm testing but always have wrond , the change color ir rigth but i can't change prefabas (Geometry) and prefabs child prefabs (details) this the menu strute:

Customize Menu

[<<] [Geometry] [>>]

[<<] [ color ] [>>]

[<<] [ Details] [>>]

 /* Menu */

var btn_Colors=[Color.blue,Color.red,Color.yellow,Color.green,Color.white,Color.black]; var btn_Count:int;

function OnGUI () { // Make a background box GUI.Box (Rect (10,10,180,220), "Customize Menu");

 // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
 if (GUI.Button (Rect (60,40,80,20), "Geometria")) {
     
 }
 //Directional buttons
 if (GUI.Button (Rect (20,40,30,20), "<<")) {
     //script ?
 if (GUI.Button (Rect (150,40,30,20), ">>")) {
     //script ?
 }
 // Make the second button.
 if (GUI.Button (Rect (60,70,80,20), "Color")) {
     
 }
 //Directional buttons
 if (GUI.Button (Rect (150,70,30,20), ">>"))
 btn_Count++;

 if (GUI.Button (Rect (20,70,30,20), "<<"))
 btn_Count--;

 if(btn_Count==btn_Colors.length)
 btn_Count=0;
 else if(btn_Count==-1)
 btn_Count=btn_Colors.length-1;
 gameObject.Find("figuras").renderer.material.color = btn_Colors[btn_Count];

// Make the third button. if (GUI.Button (Rect (60,100,80,20), "Detalles")) {

 }
 //Directional buttons
 if (GUI.Button (Rect (20,100,30,20), "<<")) {
     //script
 }
 if (GUI.Button (Rect (150,100,30,20), ">>")) {
     //script
 }
 //Forth Button
 if (GUI.Button (Rect (20,140,160,20), "Save Configuration")) {
     //script
 }
 //Fith Button
 if (GUI.Button (Rect (20,170,160,20), "Load Configuration")) {
     //script
 }
 //Six Button
 if (GUI.Button (Rect (20,200,160,20), "Start Game")) {
     //script
 }
 }
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avatar image testure · Jul 16, 2011 at 06:56 AM 1
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so... what's the question?

avatar image save · Jul 16, 2011 at 08:20 AM 0
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@testure Somewhere lost in translation I presume.

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