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Terrain looks glitchy with a very low draw distance.
Hello people.
Sometimes this does not happen but the draw distance is very low with many Z-fighting and clipping issues. I am using 2 terrains. This issue only happens in editor view making it very difficult and frustrating to edit the map due to the clipping and low draw distance. This looks a lot worse when in motion. Is there a way to fix this please.
Thank you for reading.
What's the scale of your terrain? The scene view doesn't work well with extremely large scales, but you start having floating point issues at that point anyway, so it's best to keep things <10$$anonymous$$ units from the origin.
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