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Help making a physics material
Hi, I'm making a skiing game, but a very special one, it's really physic based, but weird physics at the same time, anyway, I can't get the skis' physic material to work as I want it to, could anyone tell me some good settings? what I want from the material:
-Move mostly forward (instead of just sliding down the hill like if it was a ball;
-Don't get too fast quickly;
-Be able to leave the ground for jumps (but at the same time I wanted it to not leave the ground that easy, since the player needs some mercy to be able to stand up :p;
-Don't bounce of the ground after falling;
And that's basically it, anyone could give me some good settings for that? I think I will have to look at friction direction 2 but I quite don't understand it, help would be appreciated. Thanks in advance
Answer by Linus · Aug 15, 2013 at 03:20 PM
Making physics materials is experimentation and tweaking.
Read this http://docs.unity3d.com/Documentation/Components/class-PhysicMaterial.html
Tweaking the default ice material might be a good starting point
I did read that but I don't understand it quite well, and I also don't know what anisotropy is...
Your question is very broad, hard if not impossible to give a proper answer.
I recommend setting up a test scene with a tilted "floor", and drop different materials that you tweak to your liking.
I did find this for you http://www.youtube.com/watch?v=RcOE0xEm5_Y
I already saw that and it has nothing to do with what I want, the scripts are all already done I think and you have to buy them, and I won't buy it since it's nothing like what I want, I want something like this which was made by a friend of $$anonymous$$e, but he is on vacans now and he can't help me.
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