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Question by Neitrosha · Mar 25, 2014 at 02:30 PM · raycast

(Mobile) Raycast still ignores everything instead of objects with specified layers

Hi.

The problem is that I need to detect which object I hit when touching the screen but nothing gets detected.

I have a plane all the shapes land on. The plane is surrounded by empty game objects with big colliders (kind of borders). The point is that all these objects have the layer I ignore.

This is the code:

 newTouch = Input.GetTouch (0);
 
                     Ray ray = Camera.main.ScreenPointToRay(newTouch.position);
                     int layerMask =~( (1 << 8) | (1 << 10));
                     RaycastHit hit;
                     if (Physics.Raycast(ray, out hit, layerMask)) {
                         nameOfTheClickedShape = hit.transform.root.gameObject.name;}

The problem that it still ignores the objects with the 9th layer and I have no idea why.

Hope my explanation is clear.

Thanks.

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Answer by Neitrosha · Mar 25, 2014 at 02:52 PM

Solved.

 if (Physics.Raycast(ray, out hit, Mathf.Infinity, 1 << 9))
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