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Question by herpanda · Mar 12, 2014 at 09:18 PM · positionlocationsprite renderertransform.

Set location of Sprite Renderer (2D)?

I have a sprite, and I want to position it so that a part I want is rendered at the object's (0,0) transform, instead of the center of the sprite. For example (green/red represents the object's transform):

alt text

Thanks.

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Answer by Eric5h5 · Mar 12, 2014 at 09:39 PM

For single mode sprites, change the pivot point in the inspector. For multiple mode sprites (atlases), use the sprite editor to change pivot points.

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avatar image herpanda · Mar 13, 2014 at 01:44 AM 0
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How can I place a custom pivot point on a multiple mode sprite? It looks like there are only presets, but on single mode there is a custom option.

avatar image Eric5h5 · Mar 13, 2014 at 02:23 AM 0
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The same way as single mode; use the custom option. Or just drag it to where you want.

avatar image herpanda · Mar 13, 2014 at 03:33 AM 0
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Where can I drag it? In Scene I can't select just the spriteRenderer (it grabs the whole object, and trying to resize the sprite manually resizes the whole GameObject and it's components too), and there's no pivot option in the inspector. In the SpriteEditor I also lack the custom option on multiple mode. Are these options in newer versions of Unity? I'm running 4.3.2f1

alt text

avatar image Eric5h5 · Mar 13, 2014 at 03:50 AM 0
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Not in the slice menu, in the sprite editor when you've clicked on a sprite. The slice menu just sets up the default pivot location for all the sprites.

avatar image herpanda · Mar 13, 2014 at 03:55 AM 0
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Ah, I see what you mean now; thanks Eric.

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