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Unity makes a duplicate of a created model (after "transfer maps")
Sorry if the title is not clear enough.
I used transfer maps to bake an in-game model based on the high-res one and that is what I get when it goes into Unity:
When I looked what this mesh consists of, I've found that it has the previous result when I used "transfer maps":
Somehow I need to get rid of "env7_king". Maya doesn't see anything in the hierarchy, history is cleaned up...
Hope somebody can help me with this issue.
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Best Answer
Answer by Neitrosha · Mar 11, 2014 at 10:01 PM
I have figured it out.
If someone comes across this problem:
Go to maya, click "display-show all" and you will the this strange duplicate even though it is not displayed in the hierarchy.
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