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Question by Ki4Chan · Apr 23, 2018 at 11:21 AM · c#bounceheight

Ball's bouncing height is not same all the time.

alt textI have a ball bounce with a particular force when hitting the ground. As the ground is made of different blocks, when the ball bounces exactly in between the two blocks it bounces little higher, but i want it to bounce at the same height all the time. Is there a way with which I can control bounce height. By setting a max bounce height?

Image below

1: normal Height. 2: height when hitting in the middle of two blocks.

My script for bouncing the ball :::::

       private bool ballBounce;
         public float force;
 
             void Update()
             {
                 if (ballBounce)
                 {
                     ballRB.AddForce(transform.up * force);
                 }
             }
         
         void OnCollisionEnter(Collision collision)
             {
                 if (collision.gameObject.tag == "Ground")
                 {
                     ballBounce = true;
                 }
         }
         
         void OnCollisionExit(Collision collision)
             {
                 if (collision.gameObject.tag == "Ground")
         {
                     ballBounce = false;
                 }
             }
     
     


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avatar image vir1234 · Apr 23, 2018 at 11:26 AM 0
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try this

avatar image Ki4Chan vir1234 · Apr 23, 2018 at 11:41 AM 0
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I have platforms at a different height. I want it to jump higher and come down on pressing up and down arrow at greater speed. Using clamps will I be able to do that?

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