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Question by josiahsrc · Jul 20, 2019 at 05:06 PM · renderinglinerenderervertices

Line renderer jagged display issue

Hello, I came across a weird jagged-ness issue with line renderers today. I've tried tampering with the settings for a while, but no dice. I was wondering if anyone has stumbled across this issue and knows how to fix it? I'm working with unity 2019.1.0f and updating the line via code.


Code:

 private void UpdateLine(IEnumerable<Slot> slots)
 {
     line.positionCount = selector.SelectionCount;
 
     if (line.positionCount == 0)
     {
         line.enabled = false;
     }
     else
     {
         line.enabled = true;
 
         int index = 0;
         foreach (var slot in slots)
         {
             Vector3 pos = slot.Position;
             pos.y += yOffset;
             line.SetPosition(index++, pos);
         }

         // simplifying doesn't fix the issue either
         // line.Simplify(tolerance);
     }
 }


Current settings (I've tried many other settings as well, couldn't get it working): alt text


Results: alt text


Expected: Lines are expected to be straight, not jagged.



Thanks for any help!

settings.png (56.8 kB)
results.png (377.0 kB)
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avatar image Vega4Life · Jul 20, 2019 at 05:50 PM 0
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Try setting your alignment to "View", not transform 'Z'. It's the only time I have ever seen goofy lines like that.

avatar image josiahsrc Vega4Life · Jul 20, 2019 at 06:42 PM 0
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Hey @Vega4Life I tried doing that, same issue :/ I'm thinking maybe it's a bug? Thanks for the response though! alt text

align-view.png (327.4 kB)

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