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Question by $$anonymous$$ · Apr 24, 2015 at 07:55 AM · c#loadingsaving

C# PlayerPrefs not Work

Hello, I creating a Save/Load script using PlayerPrefs. But when I trigger Loading(); the gold variable will not restore. But in the Regestry is the correcrt Number (PS: Sorry for my English, I'm German)

Script:`using UnityEngine; using System.Collections;

public class SaveLoad : MonoBehaviour {

 public static int gold = 0;

 public bool loading;
 public bool saving;

 void Start()
 {
     gold = (int)InventoryManager.inventory.GetItems ("coin");
 }

 void Update()
 {
     if (loading)
     {
         Load();
     }
     if (saving)
     {
         Save();
     }

     //Debug.Log (PlayerPrefs.GetInt("Gold"));
 }

 void Save()
 {

     PlayerPrefs.SetInt("Gold", gold);

     saving = false;
 }

 void Load()
 {
     print(PlayerPrefs.GetInt("Gold"));
     gold = PlayerPrefs.GetInt("Gold");

     Application.LoadLevel (1);

     loading = false;
 }

}`

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Answer by YoungDeveloper · Apr 24, 2015 at 08:01 AM

You should not load or save anything in the update, as it runs every frame.

 private void Start(){
     if(PlayerPrefs.HasKey("Gold")){
         Debug.Log("we have gold, loading..");
         load();
         Debug.Log("Gold:"+gold);
     }
 
     else{
         Debug.Log("we dont have gold, adding 1 and saving.");
         gold++;
         save();
     }
 }
 
 private void save(){
     PlayerPrefs.SetInt("Gold", gold);
 }
 
 private void load(){
     gold = PlayerPrefs.GetInt("Gold", 0); //gold will be 0 if key not found
 }

Use DeleteAll to clear saved data on your local drive.

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Answer by $$anonymous$$ · May 01, 2015 at 10:04 AM

Thank You! It's working!

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