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Question by Bentoon · Mar 11, 2014 at 04:29 PM · cameralerp

Lerp and recording Transforms/Vector3

Hey I have two scripts on objects so that when I click on them the Camera Zooms in (in Slow Mo) and then when I click on another object it Zooms out in slow mo. It works BUT...

1) I am only able to do this ONCE each time and no more? Weird right?

2) my startPos & endPos are distinct Vector 3's I must program by hand each time I use the script Since I have a FCP as the startPos of my ZoomIn script (and the endPos of my ZoomOut script) and a Plane as the endPos of my ZoomIn script (and the startPos of my ZoomOut script) can't I just be passing variables for this?

ie: how to make a thing's Transform > a Vector3? and pass it as variable so the Camera can go back to the same point it left when the mouse clicked?

Here is my Zoom in:

 var startPos: Vector3;
 var endPos: Vector3;
 var time : float;



 function OnMouseDown () {

 var i = 0.0;
     var rate = 1.0/time;
     while (i < 1.0) {
     i += Time.deltaTime * rate;
     Camera.main.transform.position = Vector3.Lerp(startPos, endPos, i);
     yield; 

     }

} Zoom out is reverse:

     var startPos: Vector3;
     var endPos: Vector3;
     var time : float;



     function OnMouseDown () {

     var i = 0.0;
         var rate = 1.0/time;
         while (i < 1.0) {
         i += Time.deltaTime * rate;
         Camera.main.transform.position = Vector3.Lerp(endPos, startPos, i);
         yield; 

         }
 }

Thanks for your help

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Best Answer

Answer by Bentoon · Mar 19, 2014 at 05:15 AM

Works now: Zoom In:

     var target: Transform;
         var camPos: Vector3;
     var endPos: Vector3;
     var time : float;
 
     function OnMouseDown () {
     camPos = Vector3( Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z);
     endPos = Vector3( target.transform.position.x, target.transform.position.y, target.transform.position.z);
 
 
     
     var i = 0.0;
     var rate = 1.0/time;
     while (i < 1.0) {
         i += Time.deltaTime * rate;
         Camera.main.transform.position = Vector3.Lerp(camPos, endPos, i);
         yield; 
         
         }
 }



Zoom Out:

     var camPos: Vector3;
     var endPos: Vector3;
     var time : float;
 
     function OnMouseDown () {
     endPos = Vector3( Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z);
     
     var i = 0.0;
     var rate = 1.0/time;
     while (i < 1.0) {
         i += Time.deltaTime * rate;
         Camera.main.transform.position = Vector3.Lerp( endPos, camPos, i);
         yield; 
         }
 }        
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