Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by siddharth3322 · Mar 11, 2014 at 03:35 PM · componentsendmessageunity4.3message

"Send Message Has No Receiver" On Button Click

I am creation button object using prefab and assign component to it as like following.

 GameObject buttonInstane = CreateButton (cellPosition, unlockedPuzzlePref);
 buttonInstane.GetComponent<PuzzleInformation>().puzzleId = puzzleCounter;
 tk2dButton buttonScript = buttonInstane.AddComponent("tk2dButton") as tk2dButton;
 buttonScript.targetObject = gameObject;
 buttonScript.messageName = "OnPuzzleButtonClick";

Following image demonstrate component that I run time created.

alt text

Created button was show correct data in inspector. Buttons gameobject added as target and OnPuzzleButtonClick method name added as message.

Inspite of this correct output, I got following error message in console on click of button.

alt text

Please someone help me to correct this problem.

screenshot 2014-03-11 21.00.28.png (67.7 kB)
screenshot 2014-03-11 21.03.48.png (12.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ed unity · Mar 11, 2014 at 06:00 PM

You should take a look at this post. It sounds like you are having the same issue with prefabs vs instantiated objects.

http://answers.unity3d.com/questions/281955/sendmessage-has-no-receiver-1.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image siddharth3322 · Mar 12, 2014 at 03:01 AM 0
Share

Thanks for you help. But at this point, I don't call send message manually it was performed by tk2d.

avatar image fifthknotch · Mar 12, 2014 at 04:02 AM 0
Share

Do "Buttons" (the gameObject your sending the message to) have a function called "OnPuzzleButtonClick". If it doesn't, this is your problem. Also, the gameObject "Buttons" must have this function in a script connected to THAT object - not any child objects

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Value between two states 2 Answers

Single Time Animation Play 1 Answer

SendMessage static parameters checking 0 Answers

Vector3 as Constant in Script 1 Answer

rigidbody2D.MovePosition() Can't Found 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges