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Question by
Ax_hD · Mar 11, 2014 at 03:08 PM ·
meshcharacterorientation
I imported a character from blender into unity but the mesh of that character is horizontal?
The mesh has kept its axes from blender where z is pointing upwards while in unity y points upwards.How to fix this?
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Answer by Ax_hD · Mar 12, 2014 at 03:54 AM
I dragged dropped it in unity and it showed up as a prefab