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Question by PHPKing · Apr 15, 2013 at 08:38 PM · frame

Help with Android: Frames not refreshing (multiplying)

Hi. I'm building with my Galaxy S2 Tablet which builds and runs my game successfully.

Here's my problem though:

When I build on a Galaxy S3 Phone and run it, the frame rate doesn't clear/refresh, which multiplies the graphics rapidly, making the game terribly unresponsive. It isn't the game because it works fine on my tablet, but on a galaxy phone, there seems to be this problem. Why on the phone does the frames not clear/redraw to the screen, but on the tablet it does?

If you have ANY information or help for me, please let me know, this is VERY important.

Thank you very much.

                     -PHPKing
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avatar image Graham-Dunnett ♦♦ · Apr 15, 2013 at 08:38 PM 1
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I have no idea what you are talking about.

avatar image whydoidoit · Apr 15, 2013 at 08:44 PM 0
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@Graham Dunnett - despite this question being strangely confusing, I'd just like to say how great it is to have your contributions on here. UA has felt a little "empty" of actual Unity Staff for the last year, looks like that's changing which is great.

avatar image Graham-Dunnett ♦♦ · Apr 15, 2013 at 08:53 PM 0
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:-) I've always been here, just spending more time helping out, and closing down questions that are noise.

avatar image whydoidoit · Apr 15, 2013 at 08:54 PM 0
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Yep - it's appreciated.

avatar image whydoidoit · Apr 15, 2013 at 08:56 PM 0
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@PHP$$anonymous$$ing do you mean that on the phone the frame buffer is not being cleared and so the subsequent frame is drawing over the remnants of the previous frame?

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