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Terrains with same position appear somewhere else
So I have two scenes, both have a terrain (one is a Park, another one is an Office). In both cases the terrain is positioned at 0,0,0 and the terrain settings are the exact same in both the scenes.
When I copy the terrain from one scene to another I can see that one terrain is MUCH lower than the other one. I also copy some characters from one scene, and I can obviously see that one terrain is much lower than it should be.
How did this ever happen? And is there a way to move everything again to it's positioning where it's supposed to be? (meaning the terrain, non interactable objects, lights, ...). I need every scene terrain to be in the same position at least.
Screenshot demonstrating the problem:
The terrain with the characters copied from another scene. The terrain copied in the other scene as well. 1 is the 'higher' terrain, 2 is the 'lower' terrain
EDIT: added a screenshot showing the details of both the terrains (even though they are exactly the same)
@Graham Dunnett ♦♦ Take a look at this please. Number 1 is the 'higher' terrain, number 2 the 'lower'
Check the Terrain Collider / terrainData field and make sure you don't have one Terrain accidentally referencing the other Terrain's terrainData
@getyour411 , could you elaborate more on how to do this? When I expand the terrain asset, I do see some splatAlpha's, however the values (wrap mode, filter and Aniso) are the same throughout the 2 terrains.
Click on a terrain in Hierarchy, look at its properties sheet in Inspector @ the Terrain Collider box. In that, the field is Terrain Data.
In your OP, first link label "The terrain with the chara..." I can see the box I'm referring to; check that for each of your Terrains