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Question by WeirderChimp · Mar 11, 2014 at 10:28 AM · networkingtransformfunctionrpc

Pass a Transform into a Function

hey im trying to pass a transform.position over a network via a rpc call but then even i try to call the function over the network nothing happends

this is on the script of my gun

 h.GetComponent<PhotonView>().RPC ("TakeDamage", PhotonTargets.AllBuffered, bulletDamage, bulletOwner.transform));


this is the function on my health script "h"

 [RPC]
     public void TakeDamage(float amt, Transform dmgByPlayer){
         currentHitPoints -= amt;
         Debug.Log(dmgByPlayer);
 
         if (currentHitPoints <= 0)
         {
             //killedBY = dmgByPlayer;
             Die();
         }
     }

any ideas on how to get this working

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Answer by whydoidoit · Mar 11, 2014 at 10:29 AM

You can't pass a transform, but you can pass the position. If you want to pass a reference to the player you are best off sending an ID (such as the NetworkViewID) for the player and using that to work out which player it is.

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avatar image WeirderChimp · Mar 11, 2014 at 10:34 AM 0
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how would i get the id and then find a player with that id. an example would be good using the PhotonNetwork that is

avatar image whydoidoit · Mar 11, 2014 at 10:45 AM 0
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Ok so maybe the easiest way is to attach a script like this to every player:

PlayerIdentity.cs

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class PlayerIdentity : $$anonymous$$onoBehaviour {
           public string id = System.Guid.NewGuid().ToString();
           public static Dictionary<string, PlayerIdentity> lookup = new Dictionary<string, PlayerIdentity>();

           void OnEnable() {
                lookup[id] = this;
           }
           void OnDisable() {
                lookup.Remove(id);
           }
    }

Now you can get the ID from a player by doing:

    var id = someTransformOrComponent.GetComponent<PlayerIdentity>().id;

And given an id you can get the object:

    var somePlayer = PlayerIdentity.lookup[idYouWereSupplied];

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