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FPS Controller falls through 3D Model
Hey, I was wondering if one of you guys could help me with this! I purchased a Bunker 3D Model off the asset store and was going to use it was my spawn point in my map but my FPS Controller keeps falling through it and onto my terrain. Is there anything I can do to fix this?
Thanks!
Link to 3D Model: https://www.assetstore.unity3d.com/#/content/8261
According to asset's description there no colliders on the scene. So you have to put them.
There are 2 ways. First: select object and in inspector click "Add component". From dropdown list select collider (there few types of colliders, I think box collider is the only collider you need). This method is best for single objects like boxes, barrels ets.
Second: You can make empty GameObject(GameObject->Create Empty), then add to it box collider. Put one on the floor, others on the walls, ceiling ets. Note that you can scale box collider.
Answer by fifthknotch · Mar 11, 2014 at 07:05 AM
@OSG is correct. Add a mesh collider. Physics => Mesh Collider
I did that and the controller still falls through the floor of the bunker, is there anything else I could do? And also thanks!
And you are sure the player spawns above the ground? if the player is even slightly going throughout the ground, they will fall through
I'm thinking his character's collider is fine because he doesn't fall through the terrain...
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