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Question by sereda008 · Feb 25, 2012 at 08:51 PM · random

Change sub-material of an object?

Hello. I have been searching for this for perhaps two hours now, but nothing appears to work. I have three rooms, and I already have a code so that the player could move forever along them. But how can I change the sub-material of the wall and of the floor randomly? I have 4 floor variations, and 8 wall variations, but I can't get the thing to change properly. Any help would be appreciated.

Here is my code:

 var room = 1;
 var inroom = 1;
 var roomfront : Transform;
 var roommed : Transform;
 var roomback : Transform;
 var piano : Transform;
 var maincamera : Transform;
 var walltexture: Material [];
 var walltexturetwo: Material [];
 
 
 roommed.renderer.materials [0]= walltexture[Random.Range(0, walltexture.Length)];
 roommed.renderer.materials [2]= walltexturetwo[Random.Range(0, walltexturetwo.Length)];
 
 function Update () 
 
 
 {if (Input.GetKeyDown("space") && inroom == 1) 
 {
 roomfront.renderer.materials [0] = walltexture[Random.Range(0, walltexture.Length)];
 roommed.renderer.materials [2]= walltexturetwo[Random.Range(0, walltexturetwo.Length)];
 roomback.position = Vector3 (-29.91534, 9.142463, (-94.81549));
 maincamera.position = Vector3 (-25.54817, 14.8314, (-72.66501 + 7.72372));
 piano.position = Vector3 (-32.32533, 10.93454, -72.66501);
 inroom = 2;
 }
 
 else if (Input.GetKeyDown ("space") && inroom == 2) {
  roomback.renderer.materials [0]= walltexture[Random.Range(0, walltexture.Length)];
  roommed.renderer.materials [2]= walltexturetwo[Random.Range(0, walltexturetwo.Length)];
 maincamera.position = Vector3 (-25.54817, 14.8314, (-94.81549 + 7.72372));
 piano.position = Vector3 (-32.32533, 10.93454, (-94.81549));
 roommed.position = Vector3 (-29.91534, 9.142463, (-116.96597));
 inroom = 3;
     }
     
 else if (Input.GetKeyDown("space") && inroom == 3){
  roommed.renderer.materials [0]= walltexture[Random.Range(0, walltexture.Length)];
  roommed.renderer.materials [2]= walltexturetwo[Random.Range(0, walltexturetwo.Length)];
 maincamera.position = Vector3 (-25.54817, 14.8314, (-50.51353 + 7.72372));
 roomfront.position = Vector3 (-29.91534, 9.142463, -72.66501);    
 roommed.position = Vector3 (-29.91534, 9.142463, -50.51353);
 roomback.position = Vector3 (-29.91534, 9.142463, -28.36128);
 piano.position = Vector3 (-32.32533, 10.93454, -50.51353);
 inroom = 1;
 }
 
 }
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Answer by sereda008 · Mar 02, 2012 at 06:39 PM

So, um, anyone?

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