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Question by FPSworrior · Oct 01, 2014 at 06:22 AM · c#

whats wrong with this script. it wont work

 using UnityEngine;
 using System.Collections;
 
 public class OcclusionCulling : MonoBehaviour {
 
     private Renderer objThatCanBeCulled;
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "guy") {
             for (i = 0 ; i < objThatCanBeCulled.size; i++) {
 
                 {
                     objThatCanBeCulled[i].enabled = false;
                 }
             }
         }        
     }
 }
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Answer by HarshadK · Oct 01, 2014 at 06:32 AM

Actually you need to specify the exact errors otherwise it is not possible to provide precise solutions.

But here are a few things:

Your objThatCanBeCulled needs to be an array since you are accessing it as an array. your line where you declare it should be:

 private Renderer[] objThatCanBeCulled;

And you instantiate array usually in Start or somewhere like:

 void Start()
 {
     // This is an array of size 10
     objThatCanBeCulled = new Renderer[10];
 }

Also you access the size of an array using Length. Also 'i' should have a type. Correct statement will be:

 for (int i = 0 ; i < objThatCanBeCulled.Length; i++) 

I also assume that there are elements put inside your array.

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avatar image Habitablaba · Oct 01, 2014 at 06:39 AM 1
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And actually, it looks like you don't want that at all. Ins$$anonymous$$d, try getting the renderer component of the 'other' game object, and set enabled to false on that

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