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How do I change scenes from triggers in UNity
I have gotten an answer "rather rudely" but it didn't work unfortunately.
How do I get from point a to b ...aka from scene 0 to scene 1 ? It doesn't have to be seamless ..yet. What do I need to do. What is the scripting code(that will work)?
Thanks K
@khalil, it's really a bad idea to duplicate a question, even if you don't like the answer to the first. Put comments about the quality of the answer in the first one, that's fine, but don't just repeat the question. Also, I put a new answer to your question - in the other question.
For referecnce, the original question can be found here: http://answers.unity3d.com/questions/6935/how-do-i-change-scenes-from-triggers-in-unity
@Cyclops: I totally agree. @$$anonymous$$halil, feel free to delete this question.
@$$anonymous$$vanteTore - unfortunately, we can't actually delete our own posts, only flag them with a delete vote. And it's not really clear to me how they can be deleted currently. Although once the mighty Duck hits 10$$anonymous$$ rep, he will have the power...
Answer by KvanteTore · Apr 02, 2010 at 08:07 AM
As spikex answered to your previous answer, you can use Application.LoadLevel to load a level.
It is generally recommended to work through some of the tutorials at http://unity3d.com/support/documentation/Manual/Tutorials.html before asking questions here. That way you will be better prepared to umderstand the answers given.
Best of luck with your game!
Thanks $$anonymous$$vante. Spikex's recommendation worked great. I will work on a video tut of this basic move in Unity. Take care
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